The Witcher 2 |
The Witcher 2 is a game that shoots for the sun while its rivals are still lining up their sights on the moon. It’s an AAA RPG with an indie soul, and a charged, exciting adventure you can really sink your teeth into, admire, and for the most part, love. From the raw technical wizardry of the engine, to tent walls rippling in the breeze and villagers running for cover when it rains, it’s a game built with burning, red-raw passion and exactly one goal. To be the best RPG ever, whatever it takes.
Ultimately, it falls short of that, but not without giving it a damn good go. Over its 20-30 hours of almost relentlessly superb moments, Witcher 2 raises almost every bar it can get its hands on. It’s let down by only two things: an undercooked combat system, and a story resolution that it actually hurts to watch. The rest is simply amazing, from the beautiful writing to the gorgeous visuals, meaningful choices, and a world that feels like a real place that exists beyond the game’s limitations.
The Witcher 2 |
The Witcher 2 |
The scale of the consequences of many of your choices is almost ridiculous. Chapter 1 features two completely different final acts depending on who you work with, both of them dramatic and well-produced. Chapter 2 takes this to a whole new level, offering two completely different towns depending on your earlier choice. The basic goal is the same on both sides, and they share some maps, but the characters and sub-quests and perspective are unique. Not everything splits the story this much, but even the choices that only affect dialogue or the course of single fight are effective.
The Witcher 2 |
On the plus side, the problems of the first games have mostly been dealt with. The Witcher 2 still has too much backtracking and too many invisible walls, but neither are on anything like the same scale as before. You don’t have to buy books to complete basic missions any more. The towns are even smaller than Witcher 1′s Vizima, particularly the dwarf city Vergan, but you don’t bump into the same character model every five seconds. As for the infamous sex cards, they’re gone, replaced with animated cutscenes full of uncensored nudity, but which are true to the characters involved and pack a decent amount of sentiment in with their gratuitous fan-service. Even in the intro, with Geralt’s arm carefully positioned to frame his lover Triss’s bare buttocks while she sleeps, it’s not subtle, but it works.
Most importantly, while the opening chapters of the first game practically defied you to actually play them, The Witcher 2 hits the ground running, with huge armies clashing, dragon attacks, daring escapes, and an opening village full of drama and intrigue and interesting moral dilemmas. Lessons have been learned, and learned well, across the board. At least, for the most part…
The Witcher 2 |
Oddly, this is especially problematic early on, when Geralt has almost no stamina, his spells are weak, you can’t block more than a couple of hits at a time, rear attacks deal 200% damage, and you can easily be obliterated by random encounters. Many early skills aren’t about making Geralt a better fighter but stopping him being a crap one. This means that combat can be much harder at the start of the first chapter than anywhere else in the game, with little sense of escalation outside of specific boss fights.
The Witcher 2 |
Which, tragically, is where things went wrong. Just an hour before the credits rolled, I had The Witcher 2 pencilled in for 92%. Great game. Some annoyances, but drowned out by the good stuff. Chapter 1 was glorious, beautiful, involving and heartfelt. Chapter 2 was even better: epic, dramatic, amazing. When I hit Chapter 3, it felt like the game-changing mid-point, where the gloves would come off and the second half of the story absolutely explode into life in a flurry of fire and steel.
The Witcher 2 |
For such a story-based game, this is a killer – the only reason you’re not looking at a 90+ game. But make no mistake: everything leading up to that point remains amazing, and this is still one of the best RPGs in years. It’s not the deepest, the longest or the toughest, but nothing touches it for great moments, genuinely meaningful choices, or the passion that makes it easy to ignore the many rough edges – at least after a little levelling up and tooth-grinding.
Ultimately, The Witcher 2′s only major crime is simple: failing to live up to its own high standards, even after exceeding almost everyone else’s with fire and passion and style. All things considered, that’s not a difficult thing to forgive. Forgetting? Overlooking? Not so easy. Still a great game though.
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