Sunday, 14 August 2011

Guild Wars 2

Guild Wars 2 is the upcoming sequel to Guild Wars. Currently in development at ArenaNet, Guild Wars 2 will offer the same free to play model as the original game series while introducing a host of graphical and mechanics upgrades.

Guild Wars players will find only their character names and achievements carry over, as everything else is planned to be completely new. Where characters could only move with mouse clicks, now there will be a full range of motion in 3-D for each character, destructible environments, a mentoring system to let higher and lower level players join forces, and additional layers to PvP.

The Mists, a new area, will offer large-scale world versus world battles in addition to the much-loved solo or guild versus guild PvP. PvP and RP characters will no longer be distinguished from each other, and the level cap will be higher than the original game's 20.

Notably, the land of Tyria itself will undergo shifts in terrain and structure following large-scale destruction vital to the game's plot. The plot is set 250 years after the Eye of the North expansion, and concerns the awakening of dragons long believed to have been defeated and rendered powerless in slumber. Their awakening not only causes panic but flooding and massive destruction as others rise up to try and stop this ancient force. A release date is yet to be announced.
Latest Screenshots
More Guild Wars 2 Screenshots...

Latest Features

  • The Quest for Looking Good
  • Column created on 8/2/11
  • In this week's Guild Wars 2 column, resident cartoonist David North takes a look at the process of character creation and personalization in ArenaNet's upcoming blockbuster. See what he has to say and leave a comment or two if you...
  • Five Reasons to Crave Guild Wars 2
  • Column created on 7/25/11
  • Industry Relations Manager Garrett Fuller takes on The List this week with a few reasons why many of us are waiting on baited breath for the arrival of Guild Wars 2. Among the legion of exciting features that Guild...
  • Kicking Combat Up a Notch
  • Editorial created on 7/19/11
  • In this week's Guild Wars 2 column, David North takes a peek at the combat in one of gaming's most hotly anticipated titles. There a whole lot of different factors that make combat in an MMO either special or forgettable,...
  • More Than a Theme Park
  • Column created on 7/5/11
  • Recently, Guild Wars 2 developers announced underwater combat and battle in a truly 3D environment. In a new column debuting today on, David North talks about underwater combat as an example of how Arena.Net uses environments to tell the...

No comments:

Post a Comment